![]() They could also use this at the opportunity to make the city areas of the map even more intricate. Going back to the idea of using ATS/ETS 2 as a base, it would definitely also be nice if SCS went the open-world route this time around. All of the buses in Bus Driver lacked a cockpit for some reason, so now would be a good time to fix that. Technology is clearly a lot better, so it would be nice to see what SCS could do with creating new models. It’s been about eleven years since Bus Driver was released, so now’s a good time as any for a successor to come about. Well, that brings us back to the concept of a new, modern bus simulator. Had Bus Driver featured an open-world map like its cousin 18 Wheels of Steel, then perhaps it would’ve been better. After you’ve played all the missions, there isn’t much else to come back to. It was a fun game, albeit one that was rather short. Points would be rewarded and deducted depending on the performance of the driver. There was also always the constant pressure of being on time, obeying traffic laws, and driving as smoothly as possible. Some missions spiced things up with a change in weather conditions to make driving a little more interesting. For instance, there were school bus missions, while others consisted of transporting workers and tourists. It gave players impetus to drive a number of different buses under various circumstances. All of the gameplay took place in individual scenarios. This bus driving sim was Bus Driver and it was built upon the 18 Wheels of Steel engine.īus Driver was a mission-based driving game. The team created a bus simulator by reusing the engine and assets from their former mainline truck simulator series. The icing on the cake for this whole fantasy of an idea is that SCS actually already has already pulled off this concept before in the past. As stated before, there aren’t really that many other bus simulators out there, so it’s not as if there’s much in the way of competition. ![]() I believe this would be a good path for SCS to take. The beautiful and complex worlds of ATS/ETS 2 are a great foundation for a hypothetical new bus simulator. ![]() The core aspect of any driving/racing game is how realistic the handling and physics are, and ATS/ETS 2’s strength in this area would definitely serve as good blueprints for this hypothetical new bus simulator. ![]() All that’s needed is some tweaking and voila! Okay, maybe it’s not that easy, but it’s definitely a solid foundation. So, not only could SCS re-use the assets of the worlds that’s been built for ATS / ETS 2, but the physics system could also be reused. They’re both heavy vehicles and require a lot of steering power due to their length in addition to weight. A bus and a semi-truck aren’t really in the same class, but the driving mechanics are rather similar. On top of that, SCS clearly has quite a lot of experience with building vehicle simulators, specifically dealing with big machines. ![]() There are miles and miles of virtual landscapes, complex road networks, intricate cities and towns, and well-modeled landmarks. After he said this, the idea just made so much sense to me.īoth ATS and ETS feature pretty huge and very detailed maps. To add to that, he also made a good point: SCS could simply build upon the assets they’ve created for the two aforementioned simulators. Those that are currently active aren’t really up to snuff when compared to the caliber of simulators like American Truck Simulator and Euro Truck Simulator. During one of his gameplay videos of Fernbus Simulator, he mentioned how he thinks it would be cool if SCS were to create a modern bus simulator since there are so few of them floating around. I must admit that this thought didn’t come to me until I heard it mentioned by a well-known simulator YouTuber, who’s channel name is simply: “Squirrel”. ![]()
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